MCP Python Bridge
Unleash Claude inside your UE5 editor. An MCP server for Unreal Engine — the full UE Python API, exposed to Claude and any MCP-compatible agent your team already uses.
View on Fab →Three sibling Unreal Engine 5 plugins. One pipeline. Your engineers, 10× faster — with Claude accelerating every UE5 task.
Engine orchestration, rigging, and worldbuilding — three plugins that let Claude (or any MCP-compatible agent) accelerate engineering work inside Unreal Engine 5. Engineers stay in control. Agents move at scale.
Unleash Claude inside your UE5 editor. An MCP server for Unreal Engine — the full UE Python API, exposed to Claude and any MCP-compatible agent your team already uses.
View on Fab →Procedural worldbuilding. Analyze any modular mesh library — Synty, Kitbash3D, custom — once, then snap pieces together intelligently. Python API exposes the whole pipeline.
View on Fab →Auto-rig in minutes. 28 markers → 51-bone skeletal mesh rigged and skinned in ~2 min. Python API exposes auto-rigging; Claude orchestrates character pipelines at roster scale.
View on Fab →All three plugins together, with site-wide commercial use, integration support, and custom feature requests. Built for tech-art teams that want their engineers 10× faster — not their pipeline replaced.
Deterministic, not generative. Rigs, levels, blueprints, and Python tools are produced inside your project, against your assets — auditable and ready for review. Pair with whatever agent your enterprise AI policy approves.
Pricing & pilot conversations start with a quick chat.
Agent Disco started as an indie iOS game studio. The original titles are still on the App Store; new releases on the way.
Live-stream original music from your iOS device. Connect Audiobus apps, perform, share via a simple URL. Spin the globe to discover other artists.
App Store →An RPG about two factions of spies traveling the world uncovering valuable Intel. Characters drawn from Omar’s life, sharpened over a decade of writing.
App Store →There once was a small boy whose father gave him a computer in 6th grade. It was 1981. The boy was eleven.
He created his first game that year: a MUD, of sorts. He hooked it up to a modem. Players dialed-in (one at a time), created characters, explored dungeons, fought monsters, discovered treasure and leveled up — all in the glorious high resolution of a text adventure.
The boy went on to make many such games. Decades later, he founded Agent Disco — first to ship indie games, now to build the AI-native UE5 toolchain that lets every engineer work like a small team.
The boy’s name is Omar. He’s fun. Rather geeky, to be honest. But a good guy.