Mr. Black is the leader of The Men In Suits. His organization sells identities and makes people disappear. Mr. Black's clients
include politicians, businessmen, mobsters, drug dealers and other "suits" with questionable motives.
Missions comprise the main gameplay of The Null Society. Missions are displayed on the world map via pins with their
corresponding titles. Players can touch a map pin to play a mission or use the "Mission Folder" hud icon to view all
currently available missions. When you choose a mission, the world map will zoom into that location and display the first room
in a series a rooms that you must search in order to recover the required Intel. But watch out for traps
and enemy agents and keep a lookout for loot drops that you can use to defeat enemies!
There are three types of missions listed in your Mission Folder:
Main Missions: These missions follow the evolving story of The Null Society and their fight against The Men
My Missions: Also known as "UGC Missions", these missions are unlocked when players contribute enough
pictures to complete missing Intel. UGC missions are player created and have a minimum threshold of pictures
that must be uploaded before unlocking.
From The Net...: These missions require a Facebook account and unlock unique Intel about your friends!
Intel is currency! Intel is also information in the form of a photograph. These pictures, recovered in missions, tell stories- the stories of men and women
with secrets to hide, histories to forget and mistakes to bury. Collecting all the Intel in a mission completes a set and earns you currency to spend on unlocking weapons.
Once a set is complete, the player earns a Game Center Achievement and the next set of missions are displayed on the world map.
The player can then collect their rewards by touching the "Exit" door icon.
"UGC" stands for "User-Generated Content". Some missions remain locked (noted by a "padlock" icon on the world map) until the minimum number of
pictures are submitted by players around the world. Once the threshold of Intel is reached, these missions unlock along with their
All missions have unique item rewards that are not available anywhere else. These rewards are either
weapons, armor or consumables that aid in your
encounters with enemy agents. You may also receive Intel that can be used to unlock new weapons.
You can view the rewards available for missions by touching the "Mission Folder" hud icon on the world map and
selecting the missions you are interested in.
While searching the rooms in a mission, you may find black suitcases. These suitcases contain weapons you collect.
The entire list of unlockable weapons can be found in your inventory while playing a mission. Touch the "Agent"
hud icon on the top-left corner of the screen while playing a mission and swipe-up until you see "Collectibles". Each weapon displays its picture,
its current level if unlocked, and the number of stars until the next upgrade level. Touch any of the weapons in this list to view more details about them.
Unlocking a new weapon requires a certain amount of Intel. Once a weapon is unlocked, it continues to level-up by finding more of the same weapon. Leveling a weapon increases its Attack Points and possibly its Defensive Points.
There are six tiers of weapons. Once you unlock a new weapon, you can level it up through all the remaining tiers. Each time you collect the same kind of weapon, you earn a star that is displayed on the weapon's inventory badge and full detail view. After you earn three stars, the weapon advances to the next colored tier and the number of collected stars resets to zero.
The weapons you currently own are displayed in your inventory. You can view your inventory from any mission by touching
the "Agent" hud icon on the top-left corner of the screen. Weapons that are in-use are listed under "Equipped". You can
have three weapons equipped at any time. All other weapons and items are listed under "Inventory". Touch any item in these
lists to "Swap" or "View" them. You can touch the "Cancel" button to abort an action. Equip an item by touching its icon
in the inventory list and then selecting a slot under "Equipped". A "hand" icon indicates an empty equipment slot. If you
choose a currently equipped slot, that item will be placed back into your inventor and the new item will now be
equipped in its place.
Weapons have an attack rating indicating their power and damage. The greater the attack points, the stronger
the weapon. Weapons also have a defensive rating. These points help absorb damage when a player is hit during a fight with enemy spies.
There are six colored weapon tiers that indicate the rarity of a weapon. A weapon displays its tier with colored text. The six colored weapon tiers are:
GRAY: This is the poorest quality of weapon.
WHITE: This is a common quality of weapon.
GREEN: This is an uncommon quality of weapon.
BLUE: This is a rare quality of weapon.
PURPLE: These weapons are very rare and are of epic quality.
ORANGE: These weapons are only rumored to exist and are legendary in their quality.
Note, each weapon tier has three stars. As further weapons of the same type are found, another star is earned. When three stars are earned, the weapon evolves into the next colored tier and the number of stars collected goes back to zero.
Armor is equipped just like weapons. The armor you currently own is also displayed in your inventory. Once equipped,
armor gives a defensive bonus against the damage dealt by enemy weapons. Your total defensive bonus is the sum total of all
defensive bonuses from equipped armor and weapons. The total defensive bonus is subtracted from the damage an enemy agent would otherwise inflict upon you in an attack.
Note, armor does not typically deal damage to enemy agents, so choose what weapons and armor you equip, wisely!
The final type of items you can own are "consumables". These items have one or more uses before they are exhausted. Common
consumables include keys that unlock doors in missions and anti-traps like "Clippers" that destroy "Surveillance Cameras".
The more rare consumables have effects or "buffs" that aid the player in some way. A red "Energy Can", for example, will heal
a small number of hit points instantly when collected. Consumables that don't activate immediately can be used by opening
your inventory screen, touching the consumable's icon twice in order to "View" and then touching the "Use" button on
the next display.
There are two types of currencies in The Null Society: "Intel" and "Gems".
Intel is earned while playing missions by searching rooms, collecting pictures and defeating enemy agents. You can
use Intel to unlock and level-up weapons you already have in your inventory. Gems are used to buy special items and resources in the store
and to "Spin Again" when you want to try for a different loot drop. You can
purchase Gems by touching the "Intel" or "Gem" hud icons while playing a mission or via the "Store" icon from the world map screen.